Hellgate london no cd crack free download




















This demon guy was too tough for me I was going to have to make some friends. Luckily, everyone's happy to be playing, and are forgiving of the numerous glitches and moments of confusion in this early code. Bits of your avatar disapearing, inventory items duplicating, the limited availability of the server -everything's forgiven because we all felt special. For the same reason, everyone's pretty friendly and helpful.

The nature of the classes mean it's more 'every man for himself than a fully-fledged MMORPG, hut I was lucky enough to team up with people who weren't morons, and it made the game five times more entertaining. Until I dropixxl down a staircase in the Kingsway Sewers, and aggroed three floors of monsters at once. Needless to say, they had the last laugh. Then, the server stopped. I've tried logging on for three days since, hut no luck. I'm left genuinely intrigued - I definitely want to got my characters out of their early stages, and find out how the game develops.

Basically, what I'm saying is that I can't wait to review Hcllqate: London, localise I think, despite a good few worries about the overall gameplay and pricing structure, that I'm really going to enjoy it. Before today, my last visit to Tottenham Court Road saw me missing the last tube and finding myself happily eating a Bacon Double Cheeseburger on the night bus home.

There were definitely no demons, no apocalyptic warzones and very few gaping chasms reaching into the very depths of hell itself. It was definitely an improvement on today's trip to London's electronics-laden High Street, in which a boy called Lil' Timmy asked me to retrieve his prosthetic leg from some hell-spawn he'd encountered.

If there was any doubt that Hdkjate: London will be dark in both its setting and its offbeat humour, it's lost as soon as you begin playing. The search for the kid's missing appendage took me from Covent Garden tube station, through randomly generated tube tunnels and desolate London streets, on to a final encounter with a 15ft hulking mass of flesh.

Exactly why he'd nicked the leg remains a mystery to me, but Lil' Timmy promised he'd give me the stump of wood an entry-level melee weapon he was using as a replacement leg if I brought his prosthetic back. I have to admit, the pedant inside me had a bit of a cry when I discovered that London Underground refused to allow their trademarks be used in the game, meaning familiar logos and posters will be absent in the final release are yon listening mod community?

However, that's really not what Hellgatc: London is about. The randomly generated surroundings of the game are built for those who have only a vague familiarity with the city.

It's postcard London, it's the Ripper's London, it's red postboxes, waving monarchy and the sort of peasoup fog which hasn't been seen since the days of Sherlock Holmes. The fact is, this is London enough for it to work perfectly well, and most players won't notice the fact that the East End looks like the West, and the tube stations are the wrong way round. It's brilliant just to be able to fight the legions of the netherworld among derelict boats on the dried riverbed of the Thames, and being able to look up and see wrecked bridges high above.

The formerly unannounced third character faction, I was informed as I successfully gave the child his leg back, is the Hunter. Joining the Cabalist demonologist, sumnioner, transformer and the Templar knight, religious fanatic, paladin, barbarian , the Hunter falls into the techno-mage category.

The faction is militaristic and full of "spit and gumption" as Ivan Sulic, community manager at Flagship Studios, put it. The Hunter is a weapon-heavy Sam Fishertype character. My Cabalist character, on the other hand, had already gained a few levels on his travels, and a rummage inside my class-specific skillset rewarded me with several offensive spells, the ability to summon a fire elemental and a very handy spell for transforming into a zombie.

This skill left me free to wander tlie zombie-riddled streets in relative safety, Shaun Of The Dead-style. What's more.

Simon Pegg fans will be pleased to hear of the subtle inclusion of a cricket bat melee weapon too, perfect for feebly batting away at zombie hordes. Of course, coining from some of the principal creators of Diablo and Diablo II, it should come as no surprise that this is a pure action-RPG. The option of an FPS-style perspective belies the sort of hardcore stuff on offer here - at no point is Hellgate: London a shooter, and beneath its 3D visuals beats the heart of a true isometric XP-chasing RPG.

Discreet green arrows above enemies' heads dictate whether or not an attack will have a chance of connecting, rather than the pointing abilities of your mouse-hand. Such things are handy when you're fighting your way to Covent Garden market in search of a radio transmission emanating from a portal leading to hell.

It's certainly ticking all the right boxes, but in the wake of more RPG-lite titles such as Oblivion, and highly addictive MMOs such as WOW and perhaps LOTRO and Warhammer Online too , we have to wonder if, despite it's unpretentious, instant-gratification gameplay, it'll make as big an impact as it deserves to.

One thing's certain though - we're looking at a new Diablo. For Centuries the veil between the demonic and earthly realms has grown weaker and weaker as man has lost his belief in the supernatural and embraced the ways of science whispers Bill Roper, CEO of Flagship Studios and the man behind such diamond franchises as Warcraft and Diablo, in a fittingly dark and mysterious way.

Unsurprisingly in his new game, Hellgate: London, the demons have found a way to break through into our world. And they've not only broken into our capital city, they've also broken into the single most exciting role-playing experience currently on the radar. The story follows the Knights Templar, the oft-covered sect who have been quietly preparing for the demonic onslaught for centuries, yet have been forced into subterranean havens peppered throughout the London Underground system.

From here they attempt to rebuild society while nightmares stalk the streets above them. Your character enters proceedings 25 years in the future, and five years after the success of the demons in taking over large parts of the earth. And it's here that the adventure begins. Actual sites that exist beneath London make for some amazing places to take players, since they act as modern-day settings for good old-fashioned dungeon crawls, explains Roper.

You might be adventuring and randomly come across a rocking van full of Flesh Eaters, for example, or a Templar surrounded by Ravagers - who, should you save him, will stick his details onto your PDA and team up with you later in the game. Or, you might come across nothing at all. The way we approach story-telling is from what we call the water cooler experience,' explains Roper. If we all started form the same point - say London - and travelled to the same destination -like Rome - we would be involved in the same parts, or nodes, of a story, but our experiences along the way would be vastly different.

We like the idea of each character having their own tale to tell that revolve around the same key elements. It's like players hanging around the water cooler, sharing their unique experiences even though they were all on the same basic path to the same destination. So that's Hellgate: London - a highly randomised RPG, from a company whose leads are intimately connected with Diablo. It's set in London, obviously.

It also looks gorgeous. Are we excited? Hell, yeah London, a wretched, smoky eyesore, overrun by demonic overspill, and populated mainly by hand-claspingly sycophantic homosexuals and fat-tongued cockney imbeciles. At least, that's what the scriptwriters and voice actors at Flagship seem to think. Within minutes, I'd had sexual advances from a besotted Techsmith, although he'd probably have said the same sycophantic earscratch to a female character.

An hour later, I bumped into a shy tribute to Morrissey who refused to meet my eye nice touch , but bellowed a randomly-selected pick of his stock phrases with the thick shout of a Cornish bumpkin not such a nice touch. The roughly 25 per cent amusing, 75 per cent mortifying script and voice acting is one of the most immediate barriers to enjoying Hellgate, a game which is otherwise immediately very playable.

The storyline involves a demonic assault on a post-Olympics London, but unfolds so slowly and un-engagingly that looking through my notes, I've got "Hellgates", "I am the HERO! The story is just generic enough to ignore, as you focus on the geographical progress, which involves winning favour with a chain of London Underground stations.

These act as hubs to dungeons, new areas of London, and eventually the next Tube station. Character selection is a breeze; in that it's easy, and a little weak. Each character has strong attacks and is responsible for his own health levels. Tactics start off with damage avoidance and potions, but all classes eventually learn healing skills to divert costs into their regenerating mana supply. I say mana, it's actually called power, but Your choice of perspective is pretty much made for you by the class you choose.

Marksmen and Engineers won't find the third-personvfew an option, because pulling back the camera forces you to aim uselessly at the ground. You'll only really use the third-person if you're dual-wielding a couple of swords, because you just watched Ninja Scroll or something. The first-person works well, though. A green reticule means something's in range, and so long as you point within the green box, the rest is down to imaginary dice rolls.

It's a decent enough compromise of action and role-playing, and makes the action scenes feel more A warning to the pet-using classes, though - for the early levels, you have no control over them. Your job will be to chase them around, getting them out of any pickles and scrapes they get into.

Word to Flagship - nobody liked Scrappy Doo. So, action. Action, action, action! Is all this action at the expense of the RPG side? Depends what you mean by RPG. You never really fell like your avatar has a personality, and in a world populated by awful cockney gobshites, you'll never fall into character beyond saying 'yeah I got this mission let's kill some monsters yeah". If you mean loot levelling up, and dungeons, then you're more in luck. Loot is constantly spitting out of corpses, and is based on the familiar colour-coded scale of common to legendary.

It's also randomly generated as you kill, with enough higher-end stuff coming out to have you quickly clad in rare loot. Speaking of random generation, the feted dungeon generation of logue-likes -and more notably, Diablo - is intact too. Serial means a unique number or code which identifies the license of the software as being valid.

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