Ea sports head coach owners manual
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I've noticed that. I've never simmed my own team's games much, I always thought it was that a user's team got less injuries than a computer one. I even set the sim injuries lower and it still happens. Possibly the game is simulating minute quarters and I'm only playing 6-minute ones?
The Lions are going down the stretch, by the way. When I play, KJ hasn't won any rushing titles, but Charles Rogers leads the league in yards and touchdowns. Front Office Football is still the best. It's devoid of pretty graphics, but by far the best. That Chad Stanley kid can do it all. You will rue the day you kept Kris Brown as kicker. I second FO Football. I had an old version that was great and then a couple years I got the new version for my brother and it was still a great game.
No NFL license but it's good enough that you don't need that. I jumped on board with the 2k series the first time I saw it. Madden has always been too bias toward big name players. Since then I had become acustomed to the 'feel' of 2k and switching to Madden was rough last year. Playing Madden really just take too much effort. Is that too much to ask?? Haven't tried Head Coach, but I'll agree with 10 and Front Office Football works a great balance between the roster management minutiae we all love while progressing through each season at a fairly timely pace.
For soccer, there is Football Manager That is the most addictive, well balanced soccer strategy game ever made. If someone, someone smart, would just take that game and turn it into an NFL Manager game, this review would've read:. I use the hit stick a lot, I get a pretty decent rate of injury. The AI seems to have much more trouble with a wide variety of plays. Then with the way that players improve, just blow out a few opponants in straight weeks and the guys you use will be better at their jobs.
Working with a bad O-line can be trick though.. And 2k is much better than madden. And if nba2k is any indication, they listened to their fans so much more. When I complain to them, they actually fix the problems. Slightly off-topic, but has FO ruined football video games for anybody else here? I can't run a play without wondering how this will affect his DVOA. And then I get mad when the increases in player ratings correspond to the 'normal' stats, as opposed to DPAR But I've thought the same thing before.
Someone hook Aaron up with EA. This may make me a bit of a jerk, but if you honestly perfer Madden to the 2k series Does each task really need 2 minutes to load? After you've access your office hours for thr nd time, you'd think the game would have it down pat. You spend more time waiting on the game to load than actually playing it.
You should be able to extent your office hours, maybe half a day devoted to depth charts and drawing plays, so that the game goes faster and is less frustrating. Overall, this game has great potential. Anyone with patience will enjoy it. Just to add, during the season, simply agree with your coaches on any roster changes and then reverse their decisions later if you have to. Then they don't pick fights, you gain their trust and have room to chew them out when needed. Maybe it's just me, but the HB screen plays are really messed up.
Everytime I call for a screen pass, my quarterback tries to air it long. And even if nobody but the HB are open, my quarterback still feels the need to try and run the ball, instead of flipping it to my HB for a potentially larger gain.
And it really takes away from the game when you are trying to build around Reggie Bush but your QB won't throw him a screen, even after you have clicked Focus on Shorter Routes, Focus on Primary Target, and so on. I played FO Football's first commercial version. It was fun for a while, but there were too many AI holes. You could reform a team to have the best player in the league at every position in years.
GM: Coach, we've signed a free agent CB. He'll be good across from Joe Starter, and we can move Jim Demoted into the nickel packages he's more suited for anyway. Thanks for the article. You saved me from spending money on the game and subsequently on a divorce lawyer. What's fun about being a head coach? For me, developing game strategy including both play design and the when and where a play is called. I don't want to deal with whether my staff likes me: I have to do that in real life.
I don't want to deal with whether my players have had enough practice to do what I ask: I already spend enough time training my dog. What's fun about being a GM? I want to evaluate talent and how a player will fit into my team. I want to try to make deals that will make my team better - and I want to fail when the other GM doesn't see eye-to-eye.
I want to look at a draft, assign priorities, and have my draft board look different than every other team's. You guys complaints are probably what EA was shooting for. Most scouting departments have no clue. Most coaches are not going to agree on everything. Players don't listen to coaches. If you leave a team for a little bit the interim coach will screw up everything.
That's how the real world works. You guys want to coach a team of psychophants that listen to everything you say and hire 10 coaches that all have the belief system that you have.
The real world doesnt work like that. Computers are only fun if they do what you tell them to do. Would Kevin Jones still rush for yards when we watch him on simulated TV? I'll be the fourth guy to recommend Front Office Football from Solecismic. They don't have an NFL license, of course, but it shouldn't take more than a few minutes of digging around to find a roster pack online with real NFL names -- the rosters are already out, in fact.
Their college football simulation might be even more fun than their pro version, but it is in desperate need of an update -- lots of teams have switched conferences since the game came out, and the graphics look ancient even by the standards of the genre. Still a great game with infinite hours of entertainment, though. Also note that if you have both the college and pro games, you can integrate them by importing draft classes from the college game to the pro.
It's very satisfying to recruit a stud player out of high school, then control him all the way through 5 years of college and 14 years in the NFL. Oh, and I almost forgot the most important selling point of Front Office Football: online multiplayer leagues! It was for me. I think every one of the people here understands that a head coach doesn't necessarily agree with everything his assistants say.
However, in the end, he is the head coach and it is his decision to make. People aren't looking for "I am God Simulator. The problem is that in real life, the head coach can say that the decision is final, and to not bring it up anymore, and it won't be. Additionally, the special teams coach isn't going to continually suggest that the team go without a placekicker and just have the punter do it - even if it's ROBO-punter.
That is the problem. It's perfectly fine in a real-world or game sense for a scout to say "I think we should take a WR here. But if the coach says no, the game shouldn't have the scout suggest it half a dozen more times, each time ruining his "trust level. Likewise, the game shouldn't suggest things completely off-the-wall, like the punter thing, and each time destroy the trust level.
First, because the head coach should be able to say "That's final", and two, because that is a stupid suggestion. Yes, even in real life, if a coach continually disregarded the advice of his assistants, those assistants would have less faith in the coach. That's realistic. But the assistant wouldn't bring up the same suggestion 40 times, or suggest they replace the starting QB with a left tackle. Not a graphics game. I just want realistic game situations and stats, internet leagues, and enough flexibility to move players around, draft, and basically build your own.
Games that truly give you the ability to analyze each and every move you make as Head Coach, Offensive and Defensive Coordinator Pretty harsh. Not that I disagree with a lot of it. I'm still playing the game when I have time, it is unfortunately very time consuming I also agree that I haven't given up on the series and here's hoping that future version of the game alleviate the woes or perhaps, in the case of the PC version which I am playing, maybe patches.
I also feel it was unfair not to mention Steve Sabol's excellent work on the game's cutscenes. Any game that lets me start Reggie McNeal as a rookie is okay with me. No, Mr. April, I do not want to waive Rian Lindell and make Brian Moorman my placekicker, in addition to his punting and kickoff duties.
For the fiftieth time. While the head coach has the final word, it is very easy for him to alienate his staff if they never are allowed any input. It's human nature to need your opinion to be valued. When it isn't people shut off and become less valuable to those who haven't listened. If someone has a dumb idea you have to show them how dumb it was.
Then its they will shut up about it. The consensus on this site atleast is that EA Sports fell flat on its face when trying to deliver this game.
The game may have its downsides, but we voice these concerns on boards like this in hopes that some random EA executive stumbles across our discussion of the game's shortcomings and tries to modify next year's copy. This could be a great gaming franchise, they just have to work out all of the kinks. Download Daemon tools Extract the crack. Mount and install all disc's accordingly use the serial provided on this page Go to "Windows" then "Programs x86" then find Head Coach, removed the Coachfinal.
Run the game. Go to the original folders that you copied, and copy and paste the individual file in each of them should have a gear icon to the same place. Copy and paste it into sysWOW Captures and Snapshots Windows. Write a comment Share your gamer memories, help others to run the game or comment anything you'd like. Send comment. Just one click to download at full speed! Windows Version. Follow Us! Top downloads.
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