Bolo games
Anyone was able to play this game in an emulator? What were the settings for the Sound Blaster? Thank you. Share your gamer memories, help others to run the game or comment anything you'd like. If you have trouble to run Bolo, read the abandonware guide first! We may have multiple downloads for few games when different versions are available. Also, we try to upload manuals and extra documentation when possible. If the manual is missing and you own the original manual, please contact us!
Download Bolo Register Login Help. MyAbandonware More than old games to download for free! Browse By Download 14 MB. Play in your browser. If anyone knows about a mirror, or has the maps, please post here. Bolo is a video game created for the BBC Micro computer by Stuart Cheshire in , and later ported to the Macintosh in its most popular incarnation. It is a networked multiplayer game that simulates a tank battlefield. It was one of the earliest simultaneous multiplayer networked games.
A similarly named tank game was created for the Apple II in Cheshire says this was "an unfortunate coincidence", [1] and that his Indian wife inspired the name.
As Cheshire noted in his original documentation for the game, "Bolo is the Hindi word for communication. Bolo is about computers communicating on the network, and more important about humans communicating with each other, as they argue, negotiate, form alliances, agree strategies, etc. Uploaded by Vintage Apple Mac on May 26, Internet Archive's 25th Anniversary Logo. They will then attack any enemy tank that comes within range. To add to the game's complexity, tanks enter the game with limited shells and mines, so the first thing you must do before you can attack pillboxes or other tanks is find a refuelling base to replenish the tank's supplies of shells, mines, and armor.
You can also lay mines, which will leave craters on the ground when exploded. An exploding mine will also set off any adjacent mines - so a long line of mines will all go off together in a chain reaction. If you don't want this to happen, you must lay mines in a checker-board pattern so that they don't set each other off. Craters adjacent to sea or river will flood with water, so setting off a long line of mines leading to the sea will have the effect of creating an artificial river.
Using this method, you can create a moat around your fortress. As well as slowing down tanks, water also damages any shells and mines carried by the tank, so any tank caught in your moat will soon be helpless. Tanks slow down when they cross craters, and speed up on roads and bridges.
The complexity of WinBolo is nothing short of amazing, especially considering that the user interface is quite easy to learn you have to memorize a few keys, however. What makes WinBolo a truly classic and unique network game is the outstanding range of multiplayer options. For example, pillboxes will shoot at any tank other than yours, so to tell it not to shoot your friends, you must declare a formal alliance. This requires another player's consent, of course, and you must break an existing alliance to join a new one.
Members of an alliance are immune from pillboxes they control, and they can also see each other's mines only those that are lain after the alliance is formed, though.
Soon after you learn the ropes and join a player game, you will be drawn into a hectic, very dynamic gameworld of WinBolo where alliances are struck and broken on a whim, tanks engaging in firefights with pillboxes, and mines exploding all around you.
Before long, you will realize that it's 2AM and that your phone company will have another happy month ;. If you like tank combat games or even action games in general, WinBolo is a must-have. Screenshots from MobyGames. Rokker79 0 point. Patrick 0 point. Huzee 4 points. This brings back memories of when we played this in our school computer lab. Which we weren't allowed to do One day, a tank was called Mr Smith and he was cruising around and playing with us all.
We all laughed saying imagine that was our IT teacher.
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