Xna 4.0 2d game tutorial
Tutorial covers loading background sprites and auto-scrolling them horizontally in a continuous loop. This is part one of a four part series covering sprite movement. Part one covers gathering input from the player via the keyboard and using it to move a sprite around on the screen. This is part two of a four part series covering sprite movement. Part two covers adding the code to the project to make the Wizard sprite jump around the screen.
This is part three of a four part series covering sprite movement. Part three covers adding the code to the project to make the Wizard sprite duck. This code introduces the concepts of frames and using a spritesheet. This is part four of a four part series covering sprite movement. Part four covers adding the code to the project to make the Wizard sprite shoot fireballs.
This tutorial covers the basics of creating and maintaing projectiles. A tutorial developed to show how to achieve a fade in, fade out effect with a a 2D image. This tutorial walks you through creating a game project, adding an image to that project, displaying the image and adding the effect of fading the image in and out of the scene.
Along with the tutorial and it's source code, there is an enhanced sample showing multiple images fading in and out of the scene Cheshire cat style which can be downloaded from within the tutorial. A tutorial developed to show how to create an RTS style selection box. This tutorial walks you through creating a game project, adding an image to that project, displaying the image, making the mouse pointer visible and using the mouse to create a selection box.
Along with the tutorial and it's source code, there is an enhanced sample showing how you can use the selection box to select some simple "units" and move them around the game window. A tutorial developed to show the basics of how to create a Health bar. This tutorail will walk you through creating a game project, adding an image to that project, tracking the current health level and displaying that appropriately with a health bar. Thursday, March 17, By: Matthew Doucette. This is a quick tutorial that shows how to develop 2D video games using the same technologies that we have used to produce all of our award-winning games , including our current Score Rush Extended heading to PS4.
This project is closely tied to the Kids Make Games project that Xona Games is working on with Brilliant Labs, where we teach students how to development video games directly in our public schools!
Please follow that link to learn more about it. This is where we started, and we still use this tutorial to tutor students today:. Thanks to Jason Doucette for compiling these links for us.
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